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    The pinboard allows you to arrange content - images, videos, documents, collections, etc. - as you wish and (optionally) allows your users to rearrange them freely. You can even include buttons so you can trigger any action, including navigation to other scenes.


    One interesting use of the Pinboard is to create the impression of a scene larger than the size of the visible display. Set the width and/or height of a pinboard to values greater than the width and/or height of the target screen. Then make sure the pinboard's Container property is set to Default or Pin so that it can be moved. Finally, add assets to the pinboard, using left-click+drag with your mouse to move different corners of the pinboard into view. Now when you run Play Mode in Composer (or run Player), your users will be able to use their fingers to drag different parts of the screen into view.


    • The maximum size of the Pinboard collection is 4k pixels x 4k pixels.
    • The top left corner of the Pinboard is the reference point for X,Y coordinates of all items located inside. This top left corner has the coordinates X=0, Y=0.
    • Do not confuse the Pinboard and with the Group collection. The Group collection is more suitable for creating static layouts like product data sheets. If you want to understand more about the Group collection, please read this article.

    Properties, Triggers & Actions


    See Common collection properties for details of common properties shared by different all collection types


    Item apperance

    • Item shadow effect   defines the shadow effect around items in the pinboard (For more about asset shadows, see this page).

      • None   items do not have a shadow
      • Rectangle   a rectangular shadow is displayed
      • Drop shadow   a drop shadow is displayed



    Item behavior

    • Background filter on maximize   defines the way items in the background are displayed when the pinboard is maximized:
      • None   no background filter is applied
      • Hide items   background items are not visible
      • Fade items   visible background items are shown faded
      • Blur items   visible background items are shown blurred

    Soft move

    • Allow soft move   allows content items to come to rest gracefully when they are moved
    • Soft move linear speed   defines the soft move speed when items are moved horizontally, vertically or diagonally
    • Soft move angular speed   defines the soft move speed when items are rotated



    See Triggers Overview to get details of common triggers shared by all assets or collections


    See Actions Overview to get details of common actions shared by all assets or collections